PERANCANGAN MASSIVELY MULTIPLAYER ONLINE KNIGHTS FANTASY ONLINE
نویسندگان
چکیده
منابع مشابه
Scalable Massively Multiplayer Online Games
We describe an approach for satisfying the message dissemination requirements of distributed virtual environments. We assume a distributed virtual environment is deployed using client/server architecture typical of commercial massively multiplayer online games. We exploit the scalability provided by the clustering of servers in the development of a message dissemination scheme that may scale to...
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Millions of people now participate in Massively-Multiplayer Online Games (MMOGs), placing tremendous and often unpredictable maintenance burdens on their operators. Thus, understanding the dynamic nature of MMOG players is critical for the designers and implementers of the systems and networks that host MMOGs. This paper improves our understanding of player dynamics in MMOGs by collecting and a...
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In this theses we present the design and implementation of three different network services for massively multiplayer online games. The first service is an approach for an integrated voice communication. The design is based on a hybrid architecture using a server-based signaling and peer-to-peer data transmission. This technique allows to relate speech processing to game events throuhgt the ser...
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The Internet (Net) has irrevocable altered the context of social behavior in large parts of the world and in selected parts of societies. The Net makes it possible for “niche” groups of all sorts to engage in complex global social interactions outside the local context. Massively multiplayer online games (MMOs) are one of the most distinctive forms of this new behavior, with tens of millions of...
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ژورنال
عنوان ژورنال: Computatio : Journal of Computer Science and Information Systems
سال: 2017
ISSN: 2549-2829,2549-2810
DOI: 10.24912/computatio.v1i1.239